Описание:Nuke Studio — мощнейший пакет для композитинга, обеспечивающий пользователей высочайшей скоростью и набором первоклассных функций, не имеющий себе равных на рынке настольных систем. Решение является проверенным в производстве инструментом для создания визуальных эффектов, которое придаст скорости, функциональности и гибкости вашему VFX-конвейеру.
Hiero, позволяет создавать единый производственный процесс, объединяя потоки данных из различных источников. Пакет обладает возможностью стыковки материалов с различных этапов создания на единой временной шкале, что позволяет очень быстро оценить создаваемый проект в соответствии со сценарием и этапами создания. Автоматизация многих функций избавит от сложных ручных процессов.
Основные возможности NUKE:Animation
Incorporating traditional animation techniques applied in innovative ways, MODO"s animation framework is highly customizable to meet the most demanding of production challenges.
Presets
With MODO"s flexible and efficient preset system, you can save selected parts of processes or content for reuse elsewhere, or for sharing useful techniques or approved assets with other team members.
Rendering
MODO’s production-proven renderer offers a rare blend of speed and quality to create stunning, photorealistic imagery that challenges the industry"s best. Unlimited network rendering is included.
UV workflows
MODO"s industry-leading UV tools are tightly integrated with modeling and sculpting functions, offering a powerful workflow for creating and editing both regular and multi-tiled UDIM UVs.
Sculpting
Bring your artistic expression to 3D modeling as you use MODO"s intuitive, fully integrated brush-based sculpting tools to quickly rough out volumes and add multiple levels of fine detail.
Rigging
Featuring a nondestructive, nonlinear toolset and fully integrated modular workflow, MODO"s flexible node-based rigging system lets you easily create, edit, manage and reuse complex character rigs.
Painting
Create detailed textures directly on your 3D model with MODO"s extensive range of integrated paint tools that include pressure-sensitive brushes, image-based stencils, masking and curve snapping.
Modeling
Engineered for speed and creativity, and featuring award-winning MeshFusion Boolean tools, MODO’s flexible modeling toolset is ideal for both freeform organic models and precision final production meshes.
Hair and fur
MODO lets you create and manipulate realistic hair, fur, grass, feathers and other fibre-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene.
Collaboration and customization
With extensive file format support, asset sharing workflows and complete customizability, MODO offers production teams the combination of effective collaboration and individual efficiency they require.
Effects
MODO"s rule-based, directable particles work together with the fully integrated rigid and soft bodies and procedural shattering to let you create compelling dynamic simulations in less time.
Основные возможности HIERO:Multi-track editorial timeline
HIERO lets you play back and review sequences containing a mixture of video and audio tracks at variable speeds on a familiar multi-track editorial timeline. You can also create and edit new sequences using the standard move, trim, slip, slide, roll and razor timeline editing tools.
Broad format support
HIERO shares image and audio reading functionality with NUKE, so all applications can read the same formats in the same way. Supported formats include: R3D, ARRIRAW, EXR, MOV and DPX.
OpenColorIO color management
HIERO’s unparalleled color management system lets you match color grading from any particular source throughout a sequence. HIERO includes OpenColorIO, the open source color management library backed by Sony Pictures Imageworks, which is consistent across all our products to standardize color space conversions.
HIERO also offers extended export functionality that allow the creation of OpenColorIO colour space nodes in exported NUKE scripts to match the custom OpenColorIO configuration.
Audio import and playback
HIERO lets you easily import WAV files for preview and for addition to existing timelines, giving context to shot review.
Review and playback tools
HIERO gives you the core viewer functionality that you need to compare clips, sequences, tracks and versions in the A/B viewer. This includes stack, horizontal and vertical views, blending modes, colour sample tools, split wipe tool, gamma and gain sliders, and multi-channel support.
The histogram, waveform and vectorscope allow you to analyze the image information in each shot in detail whilst playing back in context. HIERO also provides fast and intuitive control of frame shuttling directly in the viewer through the mouse, for precision playback and review.
SDI broadcast monitor support
You can accurately check color space and aspect ratios on broadcast content during review on compatible Blackmagic and AJA SDI-Out Hardware.
Modal editorial tools
All the familiar editorial functionality is available in HIERO, in the form of individual tools including select track, slip & slide, roll & ripple, retime, razor, razor all and join. These provide the complete set of standard and easy-to-use controls straight on the timeline, as well as in HIERO’s unique multi-tool.
Source / record 2-up viewer layout & 3-point editing
A familiar editorial layout gives you the ability to insert and overwrite clips from the source view directly into the timeline, through the use of standard 3-point editing techniques.
Editorial keyboard interface
HIERO offers in-depth precision clip or edit selection and nudging, as well as playhead shuttling from timecode and extended JKL functionality, to give you advanced control straight from the keyboard.
Import EDL and FCP XML
Alongside all the standard editing features, HIERO conforms EDLs and XMLs into a multi-resolution, multi-track timeline, including audio, helping to take the pain out of the conform process.
Session-wide spreadsheet view
HIERO makes life easy with its sophisticated, session-wide spreadsheet view. This can be called upon at any time to give a side-by-side comparison of the timeline against an offline, and offers extensive metadata for inspection at any point in the conform process.
Export functionality
HIERO allows you to send shots to VFX quickly and simply, whether you want to bake out EDLs or XMLs plus media selects (with handles) from the timeline, or simply bake out the entire timeline as a single clip in the required delivery format. HIERO lets you force transcode media during the export process by creating a simple copy of it, or by creating quick and light symbolic links back to the original files to save export time and disk space.
Color management is easy with HIERO’s extended export options that allow the creation of OpenColorIO colour space nodes in exported NUKE scripts to match the custom OpenColorIO configuration.
Templating
HIERO lets you create and share templated NUKE scripts to improve collaboration across VFX departments. Thanks to its tight integration with NUKE, HIERO removes the risk of problems occurring due to mistyped paths and poorly communicated templates.
Ingest
HIERO gives you the ability to automatically pass back rendered shots from NUKE and other VFX tools into the full timeline. You can also ingest new media from the file browser, or via drag and drop into the project bin view.
Versioning
HIERO makes it easy to bring in new versions of shots and switch between them in a timeline view, to easily review changes in context. HIERO’s tagging abilities allow the addition of notes and let you store arbitrary metadata on shots and clips in the timeline, viewer and project bin view.
Python API & Pyside
Accessible via the script editor or by running scripts on startup, Python API makes HIERO suitable for full integration with asset management and production tracking systems. PySide is also included to allow you to build your own custom user interfaces via Python and the Qt frameworks.
Дополнительная информация:Обе программы ставятся одновременно из единого установщика
Процедура лечения:1. Устанавливаем программу.
2. Устанавливаем FLT7.0v2, если уже поставлен с лицензиями, то переходим к п.20
3. Отключаем или блокируем интернет и останавливаем службу Foundry License Server
4. Копируем rlm.foundry.exe из папки Сrack и заменить оригинальный C:\Program Files (x86)\The Foundry\LicensingTools7.0\bin\RLM\rlm.foundry.exe
5. Запускаем C:\Program Files (x86)\The Foundry\LicensingTools7.0\FoundryLicenseUtility.exe с правами администратора
6. Выбираем Diagnostics, Run Diagnostics
7. Открываем любым текстовым редактором файл xf_foundry.lic и редактируем HOST_NAME MAC_ADDRESS PORT.
HOST_NAME - это имя вашего компьютера (должно состоять только из английских букв) вставляем из поля: "Host Name :"
MAC_ADDRESS - это System ID. Вместо MAC_ADDRESS вписываем содержимое поля: "System ID :"
PORT - номер порта, на котором будет сидеть сервер. Вписываем по умолчанию 4101 (можно использовать 5053)
В итоге, вместо строки: HOST HOST_NAME MAC_ADDRESS PORT
должно получиться вроде: HOST computername 00038ae95d5f 4101
8. Копируем отредактированый xf_foundry.lic по адресу C:\ProgramData\The Foundry\RLM
9. В FoundryLicenseUtility переходим на закладку License Install. Из каталога C:\ProgramData\The Foundry\RLM и перетаскиваем мышкой xf_foundry.lic во вкладку License install.
10. Выскакивает окно о том, что лицензия установлена, предложит перезапустить RLM сервер. Если выдает сообщение об ошибке, то возвращаемся к п.7. От предложения по перезапуску RLM сервера отказываемся.
11. В FoundryLicenseUtility переходим на закладку RLM сервер. Жмём Stop server, если сервер запущен. Потом жмём Start Server.
12. Далее смотрим лог RLM сервера. Находим в логе секцию:
foundry license pool status on ...
Смотрим, какие приложения активированы. Список приложений должен повторять список лицензий в xf_foundry.lic
То есть для строки лицензии
LICENSE foundry katana_i 2099.1231 permanent 10000 start=1-jan-2013 issued=1-jan-2013 sig="c2N252d5ZzM1xc2N252d5ZzM1xc2N252d5ZzM1xc2N252d5ZzM1xc2N252d5ZzM1x"
в логе должно быть
katana_i v2099.1231
count: 10000, # reservations: 0, inuse: 0, exp: permanent
obsolete: 0, min_remove: 120, transactions: 0
13. Убеждаемся, что все лицензии указанные в файле xf_foundry.lic активированы. Если все лицензии успешно активированы, то переходим к п.16
14. Для всех лицензий, которые почему-то не активировались, дублируем эти лицензии в файле xf_foundry.lic, добавляя их в конце файла. То есть те лицензии которые не активировались должны встречаться два раза в файле xf_foundry.lic.
15. Стираем все файлы в каталоге C:\ProgramData\The Foundry\RLM и переходим к п.9
16. Запускаем программу. Далее если среда сразу запустится, тогда переходим к п.20 или будет запрос активации.
17. Выбираем Activate License or Use Server
18. Вводим адрес:
[email protected]19. Выбираем, использовать для активации RLM Server
20. Теперь программа должна запуститься. Она полностью активирована.