activate_rock_switch.wav (131.89 Kb)
alarm.wav (818.45 Kb)
atomic_big_energy_explosion.wav (278.76 Kb)
atomic_door_close.wav (185.01 Kb)
atomic_door_open_1.wav (183.34 Kb)
atomic_door_open_2.wav (183.34 Kb)
atomic_door_open_3.wav (183.34 Kb)
atomic_huge_explosion.wav (294.39 Kb)
atomic_kraken_body_eye_destroyed.wav (204.14 Kb)
atomic_kraken_core_exposed.wav (233.45 Kb)
atomic_medium_energy_explosion.wav (278.76 Kb)
atomic_medium_explosion.wav (204.14 Kb)
attack_switch_hit.wav (338.14 Kb)
berserk_loop.wav (1.83 Mb)
berserker_roar.wav (424.08 Kb)
blast_shield.wav (269.39 Kb)
body_part_1.wav (172.51 Kb)
body_part_2.wav (183.45 Kb)
body_part_3.wav (185.01 Kb)
body_part_4.wav (172.51 Kb)
body_part_5.wav (183.45 Kb)
body_part_6.wav (197.51 Kb)
boiler_engine_loop.wav (938.52 Kb)
bone_totem_spawn_enemy_1.wav (266.26 Kb)
bone_totem_spawn_enemy_2.wav (266.26 Kb)
bone_totem_spawn_enemy_3.wav (266.26 Kb)
bone_totem_trigger.wav (291.26 Kb)
botson_hopper_dance_1.wav (316.21 Kb)
botson_hopper_dance_2.wav (316.21 Kb)
botson_hopper_dance_3.wav (316.21 Kb)
captain_morale_boost.wav (519.39 Kb)
captain_sad_emote_02.wav (227.2 Kb)
chain_moving_vault.wav (1 Mb)
chandelier_fall.wav (156.89 Kb)
chandelier_land_1.wav (305.33 Kb)
chandelier_land_2.wav (305.33 Kb)
chandelier_land_3.wav (305.33 Kb)
charge_guard.wav (319.39 Kb)
commander_issue_edict.wav (381.89 Kb)
cover_atomic_break_1.wav (206.89 Kb)
cover_atomic_break_2.wav (206.89 Kb)
cover_atomic_break_3.wav (228.76 Kb)
cover_industrial_close.wav (170.95 Kb)
cover_industrial_close_1.wav (170.95 Kb)
cover_industrial_close_2.wav (170.95 Kb)
cover_industrial_close_3.wav (170.95 Kb)
cover_industrial_open.wav (161.58 Kb)
cover_industrial_open_1.wav (161.58 Kb)
cover_industrial_open_2.wav (161.58 Kb)
cover_industrial_open_3.wav (161.58 Kb)
cover_navy_close_1.wav (170.95 Kb)
cover_navy_close_2.wav (170.95 Kb)
cover_navy_close_3.wav (170.95 Kb)
cover_navy_open_1.wav (161.58 Kb)
cover_navy_open_2.wav (161.58 Kb)
cover_navy_open_3.wav (161.58 Kb)
create_cover.wav (220.95 Kb)
crew_destroyed.wav (294.39 Kb)
crit_hit.wav (594.39 Kb)
defeat_sound.wav (302.49 Kb)
door_industrial_close.wav (213.14 Kb)
door_industrial_open_1.wav (213.14 Kb)
door_industrial_open_2.wav (213.14 Kb)
door_industrial_open_3.wav (213.14 Kb)
door_lock.wav (288.14 Kb)
door_navy_close.wav (219.39 Kb)
door_navy_open_1.wav (235.01 Kb)
door_navy_open_2.wav (235.01 Kb)
door_navy_open_3.wav (235.01 Kb)
door_navy_vault_close.wav (275.64 Kb)
door_navy_vault_open.wav (235.08 Kb)
door_pirate_close.wav (235.01 Kb)
door_pirate_open_1.wav (235.01 Kb)
door_pirate_open_2.wav (235.01 Kb)
door_pirate_open_3.wav (235.01 Kb)
door_unlock.wav (178.76 Kb)
douse_fire.wav (413.14 Kb)
drone_deployer_close.wav (180.33 Kb)
drone_deployer_open.wav (150.64 Kb)
edict_buffed.wav (288.14 Kb)
edict_recieve_armored.wav (219.39 Kb)
edict_recieve_chunky.wav (219.39 Kb)
edict_recieve_deadly.wav (219.39 Kb)
edict_recieve_gear_up.wav (219.39 Kb)
edict_shield_1.wav (161.58 Kb)
edict_shield_2.wav (161.58 Kb)
edict_shield_3.wav (161.58 Kb)
enemy_destroyed_1.wav (231.98 Kb)
enemy_destroyed_2.wav (281.89 Kb)
enemy_destroyed_3.wav (289.7 Kb)
enemy_destroyed_atomic_1.wav (164.7 Kb)
enemy_destroyed_atomic_2.wav (164.7 Kb)
enemy_destroyed_atomic_3.wav (231.98 Kb)
enemy_destroyed_pirate_1.wav (231.89 Kb)
enemy_destroyed_pirate_2.wav (231.89 Kb)
enemy_destroyed_pirate_3.wav (231.89 Kb)
enemy_spawn.wav (213.14 Kb)
entrance_atomic_close.wav (166.26 Kb)
entrance_atomic_open.wav (167.83 Kb)
entrance_industrial_close.wav (253.76 Kb)
entrance_industrial_open.wav (299.08 Kb)
entrance_navy_close.wav (306.89 Kb)
entrance_navy_open.wav (305.33 Kb)
entrance_pirate_close.wav (219.39 Kb)
entrance_pirate_open.wav (295.95 Kb)
entrance_submarine_close.wav (253.76 Kb)
entrance_submarine_open.wav (245.95 Kb)
evac_appear.wav (200.64 Kb)
explode_cover_beep.wav (341.26 Kb)
explosive_cover_deployment.wav (131.89 Kb)
fabio_teleport_arrive.wav (270.95 Kb)
fabio_teleport_leave.wav (270.95 Kb)
freezing_totem_trigger.wav (172.51 Kb)
gorkin_shaker_f42_1.wav (166.26 Kb)
gorkin_shaker_f42_2.wav (188.14 Kb)
gorkin_shaker_f42_3.wav (188.14 Kb)
gorkin_shaker_f72_1.wav (166.26 Kb)
gorkin_shaker_f72_2.wav (188.14 Kb)
gorkin_shaker_f72_3.wav (188.14 Kb)
grammophone_loop.wav (2.32 Mb)
green_light_switch.wav (138.14 Kb)
grim_reaper.wav (281.89 Kb)
grim_reaper_leave.wav (187.14 Kb)
ground_danger_alert.wav (253.76 Kb)
hanging_bartender_enter_1.wav (345.95 Kb)
hanging_bartender_enter_2.wav (345.95 Kb)
hanging_bartender_enter_3.wav (345.95 Kb)
hanging_bartender_exit_1.wav (208.45 Kb)
hanging_bartender_exit_2.wav (208.45 Kb)
hanging_bartender_exit_3.wav (208.45 Kb)
hanging_cover_land.wav (147.51 Kb)
hanging_cover_rope_snap.wav (147.51 Kb)
hat_hit.wav (188.14 Kb)
hatch_atomic_close.wav (174.08 Kb)
hatch_atomic_open_1.wav (153.76 Kb)
hatch_atomic_open_2.wav (153.76 Kb)
hatch_atomic_open_3.wav (153.76 Kb)
heal_1.wav (217.83 Kb)
heal_2.wav (217.83 Kb)
heal_3.wav (217.83 Kb)
hit_enemy_1.wav (219.39 Kb)
hit_enemy_2.wav (203.76 Kb)
hit_enemy_3.wav (188.14 Kb)
hit_enemy_4.wav (172.51 Kb)
hit_player_1.wav (266.26 Kb)
hit_player_2.wav (286.58 Kb)
hit_player_3.wav (261.58 Kb)
hit_player_4.wav (225.64 Kb)
ice_block_death_1.wav (206.89 Kb)
ice_block_death_2.wav (192.83 Kb)
ice_block_death_3.wav (206.89 Kb)
ice_patch_loop.wav (1.37 Mb)
iceblock_deployment.wav (150.64 Kb)
icicle_land.wav (180.33 Kb)
icicle_spawn_iceblock_1.wav (280.33 Kb)
icicle_spawn_iceblock_2.wav (300.64 Kb)
icicle_spawn_iceblock_3.wav (280.33 Kb)
icicle_spawn_iceblock_4.wav (319.39 Kb)
icicles_loosen.wav (748.03 Kb)
intermission_setting.wav (938.14 Kb)
kraken_eye_destroyed.wav (256.89 Kb)
kraken_eye_spawned_1.wav (216.26 Kb)
kraken_eye_spawned_2.wav (216.26 Kb)
kraken_eye_spawned_3.wav (216.26 Kb)
light_switch_off.wav (510.01 Kb)
light_switch_on.wav (563.14 Kb)
lightning_totem_activate_1.wav (195.95 Kb)
lightning_totem_activate_2.wav (195.95 Kb)
lightning_totem_activate_3.wav (195.95 Kb)
lightning_totem_destruction.wav (216.26 Kb)
lightning_totem_trigger_1.wav (227.2 Kb)
lightning_totem_trigger_2.wav (222.51 Kb)
lightning_totem_trigger_3.wav (222.51 Kb)
loose_cannon_loop.wav (922.51 Kb)
love_stun_1.wav (405.33 Kb)
love_stun_2.wav (410.78 Kb)
love_stun_3.wav (358.45 Kb)
love_stun_modifier_1.wav (441.26 Kb)
love_stun_modifier_2.wav (438.14 Kb)
love_stun_modifier_3.wav (459.93 Kb)
mad_dog.wav (691.26 Kb)
marooned_spaceship_land.wav (375.64 Kb)
marooned_spaceship_takeoff.wav (950.64 Kb)
mech_bodypart_destruct.wav (325.64 Kb)
mech_cockpit_destruct.wav (167.83 Kb)
mech_issue_edict.wav (469.39 Kb)
mech_jetpack.wav (488.14 Kb)
mech_jetpack_start.wav (135.01 Kb)
mech_op_flight.wav (455.33 Kb)
mech_top_cannon_aim_loop.wav (1.1 Mb)
mech_top_cannon_aim_start.wav (153.76 Kb)
megaphone_issue_edict.wav (427.2 Kb)
metal_barrel_break_1.wav (214.76 Kb)
metal_barrel_break_2.wav (214.76 Kb)
metal_barrel_break_3.wav (214.76 Kb)
metal_barrel_explode.wav (363.52 Kb)
mimic_enter_cocoon.wav (241.26 Kb)
mimic_transform_1.wav (467.83 Kb)
mimic_transform_2.wav (467.83 Kb)
mimic_transform_3.wav (467.83 Kb)
mimic_transform_loop.wav (938.14 Kb)
modifier_abs_of_steel.wav (249.08 Kb)
modifier_amped_up_1.wav (302.2 Kb)
modifier_amped_up_2.wav (302.2 Kb)
modifier_amped_up_3.wav (302.2 Kb)
modifier_broken.wav (174.08 Kb)
modifier_burning_loop.wav (938.52 Kb)
modifier_burning_start.wav (219.77 Kb)
modifier_charge.wav (319.39 Kb)
modifier_chilled_1.wav (256.89 Kb)
modifier_chilled_2.wav (256.89 Kb)
modifier_chilled_loop.wav (938.14 Kb)
modifier_crippled_loop.wav (750.64 Kb)
modifier_focus.wav (520.95 Kb)
modifier_freeze.wav (281.89 Kb)
modifier_freeze_timedout.wav (141.26 Kb)
modifier_greased_up.wav (414.7 Kb)
modifier_guts.wav (160.01 Kb)
modifier_harden_1.wav (200.64 Kb)
modifier_harden_2.wav (200.64 Kb)
modifier_harden_3.wav (200.64 Kb)
modifier_hunters_mark.wav (1.02 Mb)
modifier_invisible.wav (217.83 Kb)
modifier_kill_shot.wav (1.26 Mb)
modifier_murder_spree.wav (735.01 Kb)
modifier_negative.wav (281.89 Kb)
modifier_negative_placeholder.wav (167.52 Kb)
modifier_payback_applied.wav (281.89 Kb)
modifier_payback_loop.wav (1.15 Mb)
modifier_payroll.wav (222.51 Kb)
modifier_positive.wav (188.3 Kb)
modifier_positive_placeholder.wav (168.2 Kb)
modifier_radiance.wav (205.33 Kb)
modifier_rage.wav (406.89 Kb)
modifier_reactivate.wav (425.64 Kb)
modifier_rust.wav (231.89 Kb)
modifier_rust_applied.wav (231.89 Kb)
modifier_shifty.wav (214.7 Kb)
modifier_sidestep.wav (210.01 Kb)
modifier_stun.wav (797.51 Kb)
modifier_thorns_1.wav (213.14 Kb)
modifier_thorns_2.wav (213.14 Kb)
modifier_thorns_3.wav (213.14 Kb)
modifier_warcry.wav (828.76 Kb)
modifier_wheel_and_deal.wav (294.39 Kb)
momentum.wav (463.14 Kb)
momentum_loop.wav (938.14 Kb)
morgan_charge_impact_1.wav (144.39 Kb)
morgan_charge_impact_2.wav (144.39 Kb)
morgan_charge_impact_3.wav (144.39 Kb)
morgan_charge_loop.wav (1.83 Mb)
morgan_charge_step_1.wav (350.64 Kb)
morgan_charge_step_2.wav (350.64 Kb)
morgan_charge_step_3.wav (350.64 Kb)
morgan_death.wav (253.76 Kb)
morgan_icicles_aim.wav (383.45 Kb)
morgan_icicles_fire.wav (531.89 Kb)
morgan_respawn_totem.wav (330.33 Kb)
navy_drone_loop.wav (1.37 Mb)
navy_drone_spawn.wav (680.33 Kb)
navy_guard_close_1.wav (167.83 Kb)
navy_guard_close_2.wav (166.26 Kb)
navy_guard_close_3.wav (166.26 Kb)
navy_guard_open_1.wav (186.58 Kb)
navy_guard_open_2.wav (186.58 Kb)
navy_guard_open_3.wav (186.58 Kb)
navy_hatch_open_1.wav (147.51 Kb)
navy_hatch_open_2.wav (147.51 Kb)
navy_hatch_open_3.wav (147.51 Kb)
new_day.wav (1.62 Mb)
new_day_cockerel_1.wav (1.07 Mb)
new_day_cockerel_2.wav (891.26 Kb)
new_day_cockerel_3.wav (953.76 Kb)
phone_pick_up.wav (250.64 Kb)
phone_ring_1.wav (313.14 Kb)
phone_ring_2.wav (313.14 Kb)
phone_ring_3.wav (313.14 Kb)
phone_ring_4.wav (313.14 Kb)
pickup_artifact.wav (188.66 Kb)
pickup_key.wav (169.39 Kb)
pickup_loot_in_combat_1.wav (188.14 Kb)
pickup_loot_in_combat_2.wav (188.14 Kb)
pickup_loot_in_combat_3.wav (188.14 Kb)
pickup_masterloot.wav (164.7 Kb)
pickup_special.wav (188.66 Kb)
pirate_cover_close_1.wav (145.95 Kb)
pirate_cover_close_2.wav (150.48 Kb)
pirate_cover_close_3.wav (150.48 Kb)
pirate_hatch_close.wav (163.14 Kb)
pirate_hatch_open_1.wav (141.26 Kb)
pirate_hatch_open_2.wav (141.26 Kb)
pirate_hatch_open_3.wav (141.26 Kb)
power_shot_loop.wav (1.37 Mb)
propeller_loop.wav (1.83 Mb)
recruit_transform_1.wav (324.08 Kb)
recruit_transform_2.wav (324.08 Kb)
recruit_transform_3.wav (324.08 Kb)
remote_healing_field.wav (266.26 Kb)
reviver_link_loop.wav (1.26 Mb)
reviver_link_start_1.wav (469.77 Kb)
reviver_link_start_2.wav (469.77 Kb)
reviver_link_start_3.wav (469.77 Kb)
reviver_revive_1.wav (322.51 Kb)
reviver_revive_2.wav (322.51 Kb)
reviver_revive_3.wav (322.51 Kb)
rust_modifier_loop.wav (938.14 Kb)
rust_tiles_loop.wav (938.52 Kb)
rust_totem_trigger.wav (172.51 Kb)
scram_arrive.wav (203.76 Kb)
ship_map_console_loop.wav (1.83 Mb)
shopkeeper_coin_flip_1.wav (236.58 Kb)
shopkeeper_coin_flip_2.wav (236.58 Kb)
shopkeeper_coin_flip_3.wav (236.58 Kb)
sphere_charge_loop.wav (1.37 Mb)
sphere_charge_start.wav (325.64 Kb)
sphere_explosion.wav (563.14 Kb)
sphere_inner_layer_loop.wav (2.3 Mb)
sphere_middle_layer_loop.wav (2.75 Mb)
submarine_engine.wav (856.25 Kb)
time_slow.wav (388.14 Kb)
timed_loot_success.wav (388.14 Kb)
timed_loot_timeout.wav (250.64 Kb)
totem_destroyed.wav (310.01 Kb)
totem_freezing_deployment.wav (288.14 Kb)
totem_lightning_loop.wav (938.14 Kb)
totem_rust_deployment.wav (220.95 Kb)
totembearer_place_totem.wav (280.33 Kb)
totembearer_summon_bone_totem.wav (306.89 Kb)
totembearer_summon_lightning_totem.wav (344.39 Kb)
trapfloor_close.wav (210.01 Kb)
trapfloor_open.wav (194.39 Kb)
trophy_hide_1.wav (163.14 Kb)
trophy_hide_2.wav (163.14 Kb)
trophy_hide_3.wav (163.14 Kb)
trophy_kraken_insert.wav (2.69 Mb)
trophyvent_HideToOutside.wav (247.51 Kb)
trophyvent_OutsideToHide.wav (249.08 Kb)
turret_atomic_close_1.wav (170.95 Kb)
turret_atomic_close_2.wav (152.2 Kb)
turret_atomic_open_1.wav (169.39 Kb)
turret_atomic_open_2.wav (169.39 Kb)
vinyl_player_start.wav (819.78 Kb)
walking_bomb_explosion_1.wav (195.95 Kb)
walking_bomb_explosion_2.wav (195.95 Kb)
walking_bomb_explosion_3.wav (195.95 Kb)
walking_bomb_volatile_loop.wav (1.37 Mb)
water_splash.wav (381.89 Kb)
wood_barrel_break_1.wav (185.39 Kb)
wood_barrel_break_2.wav (185.39 Kb)
wood_barrel_break_3.wav (130.64 Kb)